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61. How Do I Get More DPS From Mission Drake - in Ships and Modules [original thread]
Originally by: Cikness I am not real happy with what I see for Tengu options. Unless you have a Pithi A booster, it isn't much better than this. You don't really need a faction booster for the Tengu, a T2 one will do just fine as long a...
- by Akita T - at 2009.10.15 03:34:00
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62. Turret Hit Chance vs DPS (Tracking Calulator Included) - in Ships and Modules [original thread]
http://wiki.eveonline.com/wiki/Turret_damage ( Linkage ) 20:17, 28 April 2009 Akita T (Talk | contribs) (3,370 bytes) (turret damage explained - gunnery tracking basics) Quote: ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Tu...
- by Akita T - at 2009.10.14 05:35:00
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63. No subject - in Ships and Modules [original thread]
Edited by: Akita T on 09/10/2009 01:51:48 The way it works was changed a good while back to eliminate a bug where L5 was occasionally acting as if untrained, but the skill description has not changed accordingly. What it does now is have a fi...
- by Akita T - at 2009.10.09 01:50:00
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64. Large Railguns Only Doing 1500 Damage at Optimal? - in Ships and Modules [original thread]
Using the longest range weapon systems and expecting high damage ? Using 4 out of 7 guns and expecting to not be laughed at ? Priceless... _ Info about our corp | Beginer's ISK making guide | Manufacturer's helper
- by Akita T - at 2009.10.08 20:59:00
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65. Stacking question about Mods +Rigs - in Ships and Modules [original thread]
"Stacking" works like this: * modules themselves are never stack-nerfed, only their individual attribute modifiers are (even if the descriptions might hint at the modules being those that suffer the penalties, that's technically incorrect) ; some...
- by Akita T - at 2009.09.30 18:02:00
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66. Tengu fit - what am I doing wrong? - in Ships and Modules [original thread]
Originally by: Johann Callasan [...]I show 380 DPS from that combo, with all relevant t3 skills at level IV, Heavy Missiles at lvl 5, HM Specialty skill at L3. Missile ROF shows at 4.9 sec. I've seen reports of people getting 700 DPS out o...
- by Akita T - at 2009.09.30 06:58:00
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67. Nighthawk - lvl 4 - in Ships and Modules [original thread]
Edited by: Akita T on 29/09/2009 10:45:05 Originally by: MaxxOmega EFT IS fubar. The EFT settings never seem to be a reality in the actual fittings. Some items are but so many are way way off... Name several that were ever reported ...
- by Akita T - at 2009.09.29 10:40:00
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68. need advice for Drake - in Ships and Modules [original thread]
Named ballistics controls (and arbalest or XR heavy launchers) are expensive as hell, and seriously not worth the pricetag. You should use the cheaper T1 (or lower named, like limos/malkuth) until you can use the T2 versions (skill-wise, and fitti...
- by Akita T - at 2009.09.29 10:30:00
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69. Accuracy Falloff - in Ships and Modules [original thread]
Originally by: Roemy Schneider got it... apart from wreckings, good ones - the 150%ers - fall under the table first? yup _ Info about our corp | Beginer's ISK making guide | Manufacturer's helper
- by Akita T - at 2009.09.28 08:04:00
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70. Accuracy Falloff - in Ships and Modules [original thread]
Originally by: Roemy Schneider now even i am confused and i thought i had it all figured out :o which is it? going along the x-axis on your daily dps graph; does it start missing with the good hits first or with the bad hits...? The o...
- by Akita T - at 2009.09.27 17:44:00
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71. Accuracy Falloff - in Ships and Modules [original thread]
Edited by: Akita T on 27/09/2009 12:35:03 Originally by: Lucifien Theres probably a bit higher resolution to it, but this is how it seems to work. The "resolution" is at 0.1 damage increments. The actual damages dealt are spread ra...
- by Akita T - at 2009.09.27 12:34:00
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72. Lvl 3 drake setup for newbie - in Ships and Modules [original thread]
Originally by: Salpad Arbalest Heavy Launchers are a lot cheaper now. I remember when I bought seven of those, in like late 2007 or so, for 15M ISK each. These days, I can probably buy almost a full set of seven for 15M ISK. (They're als...
- by Akita T - at 2009.09.26 06:26:00
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73. Caldari Lvl3 PvE - in Ships and Modules [original thread]
Originally by: CNW Thornike Originally by: Duchess Starbuckington Originally by: Jose Black Never bothered with Drakes so can't compare efficiency, but a Ferox works. Then allow me to help you - the Drake absolutely wip...
- by Akita T - at 2009.09.25 14:02:00
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74. Lvl 3 drake setup for newbie - in Ships and Modules [original thread]
7 named heavy launchers (malkuths are easiest to fit and also dirt cheap), free highslot 10mn AB (preferably named), 2x LSE-II, 3 mission-specific hardeners (named or T2) 3x BCS-II, SPR (beta reactor or T2) 3x purger 5x light drone Feel free to ...
- by Akita T - at 2009.09.25 13:51:00
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75. Orca used as a Hulk - Insane ??? - in Ships and Modules [original thread]
Originally by: Laiyna 429 mining yield, 60961m3 cargo In highsec, less than 6 mil ISK for roughly two and a half hours of AFK work (actually, probably more due to drone travel times), assuming there's enough ore in each of the 5 asteroi...
- by Akita T - at 2009.09.25 13:46:00
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76. Orca used as a Hulk - Insane ??? - in Ships and Modules [original thread]
Here's a better idea : get an Dominix/Ishtar/Gila-after-the-patch, fit some decent-ish tank, a couple of drone navi and omni links, go to one of the higher-end COSMOS complexes in highsec, pick some room, get aggro, whip out the drones and send'em...
- by Akita T - at 2009.09.25 12:42:00
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77. Mission something at LP store - in Ships and Modules [original thread]
Edited by: Akita T on 23/09/2009 07:55:11 They need to be on the hangar floor in the station you're trying to convert them. That is, if they're in a can, take them out from the can. If they're in your corp hangar, put them in your personal han...
- by Akita T - at 2009.09.23 07:55:00
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78. Caldari Lvl3 PvE - in Ships and Modules [original thread]
For a halfway-decent L3 Drake mission-running you will need AT A MINIMUM : L4 Shield Upgrades (T2 extenders are a must), L2 Energy Grid Upgrades (beta SPR) and L1 Tactical Shield Manipulation (named hards) L3 Shield Management, L3 Energy System ...
- by Akita T - at 2009.09.23 02:38:00
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79. Annoying shield recharge - in Ships and Modules [original thread]
There are a lot more things wrong with boarding ships in space than just the extenders thing. _ Info about our corp | Beginer's ISK making guide | Manufacturer's helper
- by Akita T - at 2009.09.20 03:06:00
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80. From the Executioner to what ship? - in Ships and Modules [original thread]
Originally by: Kirzath If you fit an AB to your interceptor, not only are you neglecting it's bonus to MWD sigbloom but you're also not going to do your job as an interceptor. With L4 interceptors, it's still an x3 sig (up to destroyer ...
- by Akita T - at 2009.09.18 21:26:00
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